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Brasidas Kriegen
The Southern Legion RISE of LEGION
5
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Posted - 2013.06.04 20:17:00 -
[1] - Quote
In terms of PvE mission types Dust could take some of its concepts from warframe (if you dont know it, check it out basically a co-op MMOFPS) which has a decent variety of mission types and randomised maps. I want to see PvE as well, and I think it would be a comparatively easy way to expand game modes as it would require less balancing than the general 'instant battle' matches. I think this coupled with a method of search (with filter) for matchmaking as opposed to just the 4 match types so that you can keep the matches full and keep the variety going without having to choose to change type.]method of search (with filter)[/url] for matchmaking as opposed to just the 4 match types so that you can keep the matches full and keep the variety going without having to choose to change type.
PvE on Non-Temperate Planets I also think that in terms of PvE another aspect of Planetary conquest can come into this, as a way of incorporating the non-temperate planets. These could still have districts, and each district could have multiple 'instances' which could be sort of smaller 'regions' within it. There could be a hub for each district where players could build infrastructure. The instanced areas could give you a number of mission types involving pirates, drones and so on depending upon planet etc. Within the hub areas the infrastructure could include mining operations that would involve some outlay to set up NPC mining operations; these would create more PvE by requiring them to be defended every so often. The materials mined could be used to build Dust goods, and perhaps EVE Planetary Interaction on that district could be linked into this Dust gameplay (bonuses for linking, EVE-Dust production chains and so on). Perhaps these hubs could be owned by NPC corporations that provide missions, which could begin as PvE but potentially become PvP (eg one squad is given a mission to extract a VIP, another to stop them etc). If NPC corporations owned and operated the hubs and players simply attached their own sections (perhaps limited number per hub) these could then be attacked by other players in a variety of missions for a variety of purposes. Capture, destruction, robbery, and so on. Instead of a window of time each day these could be attacked at any time, but NPC defenses could be set up (although players could still join) so that players have defense if they cant make it in time etc. So again this becomes PvE/PvP. If these player owned areas then had a limited number of upgrades it forces players to make tough decisions; one more mining colony or important defenses?
Getting to and from these planets Bringing in something like my Idea for incorporating Warbarges into EVE could change the dynamics of this as well. More accessible planets like the barren and oceanic ones could have these NPC hubs and therefore allow corporations without temperate planets producing clones and without the income to produce those warbarges to get involved in this PvE/PvP. Other planets such as Lava and Plasma planets might prove more difficult, dangerous, and lucrative. So these might require a corporation to move a warbarge over above the planet and deploy an MCC before being able to set up any infrastructure; each MCC being in the command of a player. Rather than owning these districts these would be temporary operations.
Dangerous Planets, Dangerous Games These could play out like a match of Battlezone 2 where it is a sort of RTS/FPS hybrid for the MCC commander. As these aren't going to be properly inhabited planets you would not have the same prevalence of NPCs as the others, but nevertheless there could still be other mining operations, roaming pirate gangs lured by the MCC and so on. Mining operations could perhaps be set up and the MCC move on; deploy a CRU and then a squad can deploy there to defend if the operation requires it. And here is the best bit - as players roam around in their MCCs setting up these operations they might run into another players operation to attack, or even better; an MCC. Suddenly we have 2 opposing MCCs in the same zone and this match can be turned into a skirmish style game; scramble a team together and try and take down the opposing MCC! No redline, no neutral Null Cannons etc. Installations could be deployed from the Warbarge(or MCC?) including a limited number of null cannons (perhaps 2 each) to speed up the process. Perhaps players should be allowed to retreat with their MCC intact, but perhaps taking some time (5 minutes?) from when the retreat is called so that there is time to try to take it out. Retreat would mean that the side that fled loses everything they have deployed; all the installations, all match salvage, any resources from mining and so on. Another option is that players have the option to retreat their MCC at the initial stage of the match, and if they choose not to then they are considered committed and fight to the end.
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Brasidas Kriegen
The Southern Legion RISE of LEGION
5
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Posted - 2013.06.04 20:17:00 -
[2] - Quote
Campaign Contracts These ideas can be put into practice to varying degrees for all three areas of space, high, low and null (assuming Dust won't go to wormhole space). This could give meaning even to public matches. Consider this planet-wide PvE/PvP on a high security planet. Perhaps a player (or squad etc) could pick up a contract from an NPC corp to help with an operation on a certain planet. That campaign contract would take them through PvE (rogue drone infestation etc) through skirmish, ambush and so on. The difference would be that they would have a persistent goal in mind, such as attacking or defending a planet. The PvP matches would enter them in the queue for a match, but that match would essentially be created through their campaign. So those players who are just looking for instant gratification will just jump into a match, for them it is just another pub game. But for this squad that has just fought through several games to make it to this point, as part of this campaign, this match will have much more meaning. This will create possibilities for both sides to have players with part of a campaign contract on the line, which should increase the intensity of the game. I think that Dust should keep the option open for people to play it just as a run-of-the-mill shooter. Sure they might get bored with it as playing it like that wonGÇÖt be very different from everything else on the market. They might leave, they might come back for a bit and leave again (and so on), because Dust is free there can always be people coming and going and not experiencing the depth of the game. But something like this contract idea would mean that they are going to still be an important part of the universe, even if they donGÇÖt know it.
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Brasidas Kriegen
The Southern Legion RISE of LEGION
5
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Posted - 2013.06.06 05:48:00 -
[3] - Quote
Loyalty point rewards for missions, then buy cookies at the LP store? |
Brasidas Kriegen
The Southern Legion RISE of LEGION
5
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Posted - 2013.06.16 17:21:00 -
[4] - Quote
Perhaps you could have some sort of Fleet+Squad mechanic that allows EVE and Dust players to group up. This would work for PC, PvE, FW etc as players would be able to use communication tools to keep in touch, make it easier for coordination and could facilitate this sort of integrated campaign mechanics. |
Brasidas Kriegen
The Southern Legion RISE of LEGION
6
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Posted - 2013.07.21 09:11:00 -
[5] - Quote
We need PvE, to break up the PvP grind.
Dust is officially the polar opposite of EVE. |
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